A minor sneak peak update coming to InsanityCraft Factions where /f shields will now display the time zone you're in, rather than GMT. It'll be cool to see the impacts such a small quality-of-life update does for the server. With it now being in your own time zone, there will be less frustration and even fewer mistakes. More people will likely have shields rather than giving up due to being unwilling to google the time conversions. I'll be watching closely to see how this impacts everything. With how much the shields are being updated, it's only a matter of time before something big goes down... like Rogue. I'll also be curious if I do /f shield to look at someone's faction who's in Australia, will I then have to convert Australian time to EST? Or will the code do it for me? In short, will this change the time for only my own faction, or for if I do /f shield for others, will it also do the conversions for those? Only time will tell, and I'd like to think I'll be patient enough to watch it unfold.
I would love to see some anniversary crates in the coming years. Do some big ones that get the server talking and excited. Like a staff-appreciation crate with Caly's frog hat, Jewik's safety sandals, and things of that nature. Maybe another year, at the end of the month, give a key where all the players open a crate and win a random reclaim from the past few crates. I don't know, I just wish the community interacted more with one another rather than three separate communities of Skyblock, Factions, Survival. You know?
I've been thinking about the "Breeze" mob for a while now and it's gotten me thinking about the mobs in Minecraft and their potential. Take the horse as an example. You can continuously breed to be faster, have more health, and jump higher. Given enough time, you could be a god with horses. Zombies can pick up any gear you're wearing. Imagine dropping a player into a pit of 20 zombies all in deathstalker gear... that'd be fun. Or llamas, who can have chests on them which can hold an extra 15 inventory slots. That's an extra 405 inventory slots with shulker boxes. Probably my favorite mob though? Guardians. They have 30 health, can do 4.5 hearts of ranged damage on hard mode which can't be blocked or dodged, and part of that damage is magic which bypasses armor unless there's protection enchants on it. Then there's their thorns enchant against melee attacks, and the fact they RUN AWAY from you (Up to 15 blocks). Keep in mind that these are aquatic mobs so before dolphins and faster swimming, you were in for a bad time in my opinion. Iron Golems can be healed, don't drown, can attack through 1 block walls, can deal a MAXIMUM of 32 hearts, and a MINIMUM of 11 hearts (On hard mode), plus the fact that two Iron Golems can attack simultaneously.... imagine a full g-set player taking 64 damage at once... Then there's goats which can knockback players up to 9 blocks via ramming them... and if you get the right goats it's only a 15 second cooldown before they do it again (5 seconds if you're really luck). I'm getting ahead of myself. What I'm trying to get at is that Mojang puts a lot of effort into these mobs and there's some features just begging to be utilized. Maybe some day I'll breed a 50 block per second horse that jumps like 15 blocks, or set up a trap using goats... who knows. The possibilities really are endless in Minecraft, you just have to have the imagination and willpower to see it through.
I'd love to see what Factions would look like in the new 188.8.131.52 coming out. Especially with Breezes now. A mob that shoots ranged attacks which deal knockback... I'd love to see what this will do for trap PvP, honestly. Plus Mojang supposedly reduced the delay on the menu screen loading for console players, so that'd be a nice quality of life update to see on IC. Honestly, I think keeping up-to-date with Minecraft's snapshots is great to do. It keeps you informed on all sorts of things, including the fixes that they intend on making. Now I know that apparently eating apples in 1.20 doesn't slow you down when walking like the other foods, which they intend on fixing. And apparently in 184.108.40.206, decorated pots will now support loot tables which will be neat if the staff ever do anything with that for things like events. There's a lot of neat little things coming are way and I'll be interested to see how InsanityCraft handles it.
Figured I'd put a crate idea here before I forget about it, seeing as it isn't winter themed... in the slightest. "Butterfly Wings", The FIRST ELYTRA RECLAIM with either the custom enchant Divert 2, or possibly Unholy 2. These are high levels due to an elytra not being able to have protection enchants on it (at least to my knowledge). For those who aren't aware of the CustomEnchants, Divert 2 gives the attacker poison, while giving the wearer regeneration. Unholy 2 gives the wither and weakness effects to an attacker. The levels just increase the probability. At least, that's what I understand from it and I'm not overly confident in my information seeing as I don't really mess around with this stuff.
You know what? I'm proud of the time I've spent playing on IC. Coming up this Christmas, I will have officially been playing InsanityCraft for three years and it's given me time to look back at all the fun memories. Like when I teleported underneath Warzone to where people can't attack me and tossed debuffs at them to annoy people, breaking duels on multiple occasions (Managing to teleport other people into the duel arena, figuring out how to bring duel items out of the arena). But quite frankly, it's the times I did things with others that I remember so fondly. Celebrating a players birthday, where even enemy factions agreed not to kill one another for the sake of having a good time, or the times I fought staff in /duels. Probably my favorite memories of all though is me standing in Warzone with no armor, as countless factions fought with everyone silently agreeing not to kill me. It's been fun, and I can't wait to see what the rests of my time on this server brings.
I feel like my stance on micro transactions is pretty clearly define by my other posts but I wanted to sorta give a reasoning for it? I don't know why, seeing as no one reads these but it just feels better to have this out in the open. Maybe my views will change some day and I'll be able to go through these as a way of debating with myself. In my perspective, it comes down to two things. One is how you value your time. Think about the gameplay in the Factions server. I can join a new season and grind for hours to get enough money for things, or I can join with a starting 2.5 million and looting 15 sword. It comes down to how you want to spend your time and for me personally, I find the resource gathering more fun when I have something to start from. The other (admittedly basic) argument is that someone can do what they want with their money. It's not really your business, and unless they're borrowing money from you, I personally don't believe in involving yourself in other peoples' financial lives. Going with the typical criticisms, I've heard a lot of people against micro transactions saying similar, if not the exact same, things: "You don't have real skill, you have to pay to win", someone's economic status doesn't impact their skill. Even if there was a correlation, wouldn't it mean that more money equals more skill? If you consider gaming coaches, the ability to pay other players for more information about the server/game and general lessons on gameplay by paying the other players. "It makes it unfair for new players who can't afford it", In my opinion this is a fair argument. All I can really say is that, yes, that is unfair; And any defense I really have for this argument would be rather rude such as play another game , possibly get a job, or similar arguments. I'm not saying that's what you should do as things happen. People can lose jobs or might be going through a hard patch. In all honesty, I find this argument to be entirely valid and I don't really have a good defense for it.
EULA. Let's cover it. A lot of people think InsanityCraft broke it. Did they? Who knows. But let's cover the common ones so that you at least know (Disclaimer: I'm not affiliated with InsanityCraft in any way. At no point was I asked by anyone/anything to create this post. Any and all of the following are strictly my own, unprofessional perspective). Looking through the sections present in the EULA, InsanityCraft doesn't violate any terms set forth by the 'Domain Names and Website', 'Constructed Promotions', 'Video, Streams, and Screenshots', 'Live In-Game Events', 'In-person Events', 'Music and Audio', 'Extended Functionality', 'Books and Other Publications', nor the 'Hand-Crafted' Products sections. This leaves us with only the 'Servers and Hosting' section. Firstly, one I hear quite a bit is... "InsanityCraft breaks Minecraft's guidelines against gambling"; Not really, no. There are Mystery crate keys that can give you a random key(s), but these keys can't be exchange to the server for IRL money, only player-to-player. A commonplace primary argument is that "InsanityCraft's ranks offer an unfair advantage". While I can offer no insight into the other servers, In factions, kits can be taken from dead players, cash is lost each time you die, as is power. Commands gained by the purchase of the rank can only be used outside of competitive scenarios (I.e. /feed, /heal, and /playervault CAN'T be used in player-vs-player combat (This last point applies across the servers offered by InsanityCraft)). These advantages can all be mitigated. Lastly, as a closing argument of mine: Upon discussion with the staff, I for one learned that representatives of Mojang convened with the server owner (JHarris) to go over whether certain concepts were legally allowed to be implemented. Those that could be, were. Those that weren't, weren't.
Figured I'd start posting here! Guess I just feel like this is the one place I can put stuff that would be even remotely long lasting for InsanityCraft. I know that sounds like a diss, but it isn't meant to be. IC has something beautiful about it. Which is why this post is being made actually. I know the server gets a lot of crap from it's players, but I think it deserves some recognition. I've been in countless voice calls with people who believe InsanityCraft has a lot of potential, and that it's being underutilized. But it isn't. You just need to look carefully. There were attempts to make custom bosses, and unique gear sets that weren't just reclaims. Look at /custombosses and /armorsets if you don't believe me. I've heard people complain about duels. They used to be laggy and it was fixed. There used to be 1 arena for dueling now there's several. There's even warps set up for each /duel so that players can spectate, no matter which arena yet they're never utilized. Seriously, do /warp Spectate(insert duel arena here) and see for yourself. When people complained about the withers not having enough health, votes were held to see how much to increase the health by. Yes it was increased by three times it's original amount, but that was done because the player base demanded it. Anything and everything is consulted with the players. The rigged McMMO in favor of axes? That was a vote done with the server, and the people wanted it that way. I think the most interesting aspect however is a lot of people's complaints about the Pay-to-Win features. They don't mention the events where you can win crate keys, like the building competitions or the haunted houses and puzzles, or the fact that you can win the second highest rank on the factions server with one lucky legendary crate key (I've won it twice). Don't forget that you can win store credit by voting enough, or playing for long enough. Or how if you win a map in Factions, you get store credit, or how if you purchase a single thing, there's a chance you'll win store credit when the monthly goal is met... Besides, 60% of the sales go back into the server. If you think about it, the sales team gets a commission when their code is used, so it helps incentivize the staff to do their job. Just saying, the server's not all bad.
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